Stage blueprints dead cells5/29/2023 While the Alchemist reports that the experiment was a failure and that the subject did not survive, the fact that the incubator is broken and that the room has been invaded by plants suggest the hybrid did not actually die, and wreaked havoc in this part of the Castle. This hybrid is the result of crossbreeding experiments by the Alchemist, in which he tried to administer plant extracts to a human "volunteer". In the center of this room, the Beheaded fights an Elite Thorny in front of a hybrid human-plant character who seemingly broke out of its incubator. The green room is host to a variety of plant-like structures, and its walls, floors and ceiling have been colonized by vines. The human-plant hybrid in the Castle's green Elite room. It is unclear whether the Slasher enemy was a result of the Alchemist's experiments or if it is just another Malaise-infected character, but the fact that it is in the Alchemist's Room suggests it could be the case. They are the same as those found in the Alchemist's Clock Tower lab, in which he was immersing infected bodies in an experimental solution in hopes of finding a cure to the Malaise. In the center of this room, where the Beheaded fights an Elite Slasher, endless rows of incubators can be seen, filled with mutated bodies. Indeed, its shelves are full of various potions, vials and general scientific equipment akin to the various labs the Alchemist left all over the island. The blue room appears to have been a laboratory for the Alchemist, granted to him by the King as a last resort option when he realized his ruthless methods were not working. He was coughing blood, his body was so itchy he scratched himself until he bled, suffered headaches, blurred vision and felt down. The rotten corpse of a soldier is found next to a stained letter he wrote describing his symptoms. The Castle hides a number of lore rooms shining light upon the events that led to the downfall of the King and his court, as well as the whole Island. Great Owl of War, Legendary Warrior's Outfit (3 BSC) Powerful Grenade, Wave of Denial, Aphrodite Outfit (3+ BSC) When applicable, the minimum difficulty level for blueprint acquisition is specified.īow and Endless Quiver, Infantry Bow, Ice Bow, Skeleton Outfit The table below lists which enemies are present in the High Peak Castle on each difficulty level and which blueprints each may drop. The blueprint for Initiative can be looted from Royal Guards.The blueprints for Tornado and Soldier Resistance can be looted from Guardian Knights.The blueprints for Hayabusa Gauntlets and Dead Inside (4+ BSC) can be looted from Lancers.These keys must be obtained by exchanging the Gardener's Keys from the Promenade of the Condemned and going through the Ramparts, the Graveyard, and the Forgotten Sepulcher, where the keys will be hidden throughout each level in secret areas. The blueprint for the Acceptance mutation (3+ BSC) can be found in a secret area where the player must have 3 Moonflower Keys. Alternatively, the Homunculus Rune can be used to grab it at very little risk. However it is also possible to do without the Spider Rune, but an amulet with an Affix that grants multiple jumps is required. The player needs the Ram Rune and the Spider Rune to go through a very tight parkour with spikes. The blueprint for the Boomerang can be found next to the exit to the Throne Room and requires the 3rd Castle Key. In the table below, you will find the gear level and enemy tier of the High Peak Castle based on difficulty. These cannot spawn in areas requiring the use of any runes. When 3 Boss Stem Cells are active, this biome has 1 guaranteed Scroll Fragment, and when 4/5 Boss Stem Cells are active, this biome has 2 guaranteed Scroll Fragments. High Peak Castle contains 2 Scrolls of Power, and 2 Dual Scrolls. Subsequent runs after the blueprint has been obtained will contain an item instead. The third key will lead to a room that contains a Scroll of Power, two randomly generated items, and the blueprint of the Boomerang. Of the keys that they drop, only two are required to get to the Throne Room. The various rooms containing the Elites with the Castle Keys are engulfed respectively in a red, green and blue light. These Elites will always be a Slasher, two Trackers fought at the same time, and a Thorny. High Peak Castle will always have three rooms where Elite enemies reside. The exit is blocked by two locked doors that need a Castle Key each, which can be found from the Elites found in three specific areas to open the gates to the Throne Room, where the Hand of the King awaits. High Peak Castle can be accessed via the Clock Room, Guardian's Haven, RotG or the Mausoleum.
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